Follow the colony’s discoveries from first light to a chosen way of working.
Shared technologies activate when eligible. Swarm or Industrial remains your choice.
FOREST MAP
Drag to pan · Scroll to move · ⌘ / Ctrl + scroll to zoom
WORLD ACTION
The current run will be saved in playtest history.
FIELD NOTES
Build a generator-powered light network across the forest. Victory requires every playable tile under generator-powered light for 30 continuous simulated seconds. Robots gather finite logs, return to recharge, and expand the network when fuel and power allow.
After Coverage Forecasting and 75% powered coverage, you can authorize an optional satellite station in Buildings; robots choose its site and build it autonomously.
Power is a rate. One log provides 450 power-seconds before upgrades, and each generator burns in proportion to the load it serves. Relay lamps need a physical cable path to a fueled generator; darkness does not sever the wire, and lamp buffers do not count toward victory coverage.
In Camp, Power priority chooses whether workers or relay lights come first when generator capacity is short. Lights first uses generator supply for relays before charging workers; it does not draw on the emergency reserve.
A satellite has its own 12-log fuel bin, powers regional relay lights within 18 Manhattan cells, and provides one local charger. Its separate construction stock holds up to 8 logs. Robots gather local timber for it after protecting a short station fuel reserve, then haul it to a regional relay site. The two grids stay independent until you authorize a power intertie in Buildings. Robots haul its log cost to the field station and build a physical cable; connected sources share available capacity but keep separate fuel bins and source-specific burning.
A reserve stores up to 180 power-seconds from spare camp generator output. During a camp outage it powers camp and one charger while lights fade. When the reserve is critical, a robot docked at camp can be permanently sacrificed to help another worker reach remaining fuel. Defeat waits until cargo, fuel routes, reserve power, and that recovery option are gone.
Drag or scroll the map to explore. Focus it and use arrow keys to pan. Map objects are for observation.
Space Pause or resume · → Step · R Restart